Since one should have some idea what the general outline of the plot content is, the premises of it at least, I have here summarized the main elements of the plot. Every story starts with a hook so as to engage the audience into a sustained interest in the story, so as to give them entrée into its own internal world, and thereby to suggest it into a sense of suspended disbelief. An interesting term, by the way. It suggests not belief as such, but the suspension of disbelief, as if to disbelieve a story were the norm, and it can be suspended so as to entertain the form and content of the story which may be, after all, at least "allegorically interesting" enough to be true in some sense, if only in a way that is metaphorical in its relation to reality. Then, after the story is told (especially if it is overtly fictional), the audience relapses into disbelief. But for that window where disbelief was suspended, the mind is engaged in the story just as if it were really true. Which is simply to engage the power of the audience's imagination toward the purpose of exerting influence upon their minds toward a desired effect. Therefore it is propaganda, and indeed all issuances of intent communicated through any form of expression are species of propaganda. The malevolent form is what stole the name, partly because of creations like POI.
In this plot summary, there aren't really any spoilers, unless one is a purist and likes to engage the story raw, as I did when I first watched the series. So if for some reason the reader has caught my blog just now and happens to be such a purist, then I recommend watching the entire series before reading anything about it from anyone. That's certainly one way to go about it. But if you want to go on to the study of it, and seek a more objective approach to what I have said is truly propaganda, then it might be wiser to obtain my analysis of it anyway, as I'm the only one that I know of who approaches it this way, and it represents an inoculation against its pernicious effects of influence. Either way, most readers of my blog, if there indeed are any who are not simply part of the fifth system, should by now be aloof to story spoilage. On with the summary.
Plot Summary
The initial
plot hook involves John Reese, who went from a man who was happy in his former
life, enjoying the bliss of his love life and a meaningful, purposeful career
of honorable service to his country.
These things were taken from him and he has ended up a disheveled bum
shuttling his way toward personal and physical annihilation in the back alleys
and subways of New York City. But circumstances change when he is forced to
engage in a violent struggle to preserve the remainder of his life and dignity
when a band of thugs goes too far with him on a subway car one night.
Though it
is perhaps only one of many times he's had to handle himself in this manner
since his life took a downward plunge, just as it was a way of life during his former career. But this time his actions were detected by
both the NYPD and by something far more powerful, and he will now be drawn into
a world that has changed and will continue to change in ways that will force
him to do a new kind of battle with old demons. Moreover, in this new life of
service he will struggle to rediscover his life's purpose by helping others,
and will become engaged in struggle far greater than any in which he has ever
fought and will, with the help of a growing cadre of allies, lead him to face a
devil that is far more sinister than the world has ever known or imagined. Plus, he gets to come out of too early a retirement. It is going to be both good and bad for his health. But you can see that the health of the person is more than justified by risks to the body, and other such nuances of character transformation are explored in a clever and often reasonable and subtle enough way that adults will take notice of a presentation that doesn't make condescension an inside joke with the audience, as does most of the pablum on Netflix et. al.
The primary
plot point involves the existence of an artificial superhuman intelligence
(ASI) which was created in order to detect threats to national security, and to
create a list of social security numbers which are relevant to those threats. This "relevant list" is given to a
special project code-named "Northern Lights", who then uses its
assets to neutralize the threat by investigating the persons of interest
indicated on that list and taking appropriate action. This ASI,
provisionally dubbed "The Machine" by its creator, Harold Finch, also produces an
"irrelevant" list, those social security numbers which are connected
to a significant potential of violent crime because of their connection to
detected conditions of malice and intent to commit violent acts. It is not
necessarily the case that these numbers are of the potential perpetrator or of
the potential victim of such violence. The Machine
was designed with the intent to manifest only a relevant list and indicate no
further information, even though its heuristics necessitate that it produce an evaluation of
all threats of violence in order to properly evaluate how any of them may be relevant to national
security. It collects and gathers all, but focuses its power on a strictly limited range of events which pertain to violence, and of those it manifests to clients only what pertains directly to national security, with the possibility to extend or "jump" to whatever is pararelevant when it comes up in the queue of operational consideration.
While that
is interesting enough to sustain many different plots, Person of Interest proceeds down a particularly interesting line.
The best
friend and main associate of The Machine's creator, Nathan Ingram, programmed a
back door into The Machine's code before it was delivered to the U.S.
Government. This back door enabled him
to receive the "irrelevant list". He used this list to engage in vigilante
actions, until Finch shut down that function. When he did so, it was unnoticed
by either him or Ingram that Ingram was the latest person of interest on the
irrelevant list.
After
Ingram died by an assassin controlled by an agent of Northern Lights, Finch
discovered that Ingram's was the next number on the irrelevant list. Finch reactivated the back door, named
"Contingency", and began his own quest of neutralizing threats
pertaining to the irrelevant list. This
is the core of the plot structure which essentially drives the plot for the
entirety of the series. It does this by framing the secondary plot point in a world of
significance that is the ground upon which it can grow a yield of scenarios that are identifiable and meaningful to the audience, scenarios that goe beyond the personal and subjective and which have substantive moorings in real life.
The
secondary plot point involves John Reese, a former CIA agent who is out in the
cold and on the run from his past who is living incognito as a vagrant in NYC
when he is brought in by NYPD for questioning concerning an altercation with a
street gang on a subway car. Detective
Joss Carter obtains Reese's prints and begins to investigate his identity but
before further questioning can ensue Reese is released from custody through the
intervention of agents operating on behalf of Harold Finch. After some efforts, Finch manages to persuade
Reese to join his crusade to help people who are in danger who come to his
attention through an investigation of the numbers on the irrelevant list.
"Team Machine", the partnership between The Machine, Harold Finch,
and John Reese, is the primary protagonist alliance which drives the plot for
the entirety of the series. It unfolds
as their cooperation with one another, their fostering of further assets in
their battles, and their change and growth as they overcome difficulties within
themselves, between one another, and out in the world at large. Though this is the "secondary" plot
point, it is the core vehicle through which the primary plot point is
actualized, and it is the part of the story which enables the audience's
identification with the events which ensue, and through which the significance
of the primary plot point is realized and authenticated as something of
personal, and not merely of a theoretical interest to the audience.
That shouldn't have spoiled too much for anyone, anyway. But now I'll go ahead and give my summary of the entire plot arc. Warning, this will involve spoiling the suspense of the series in many ways, and would do so even if I had merely generalized everywhere that I include details. And since all future installments of my analysis of this series as propaganda will require that I express my interpretation of details of the story anyway, now is a good time to start doing so. So here is my summary of the plot arc which expresses, to the best of my charity, the way that the story intends or allows itself to come across so as to be the engaging work of drama that it intends to be, regardless of propagandistic intent or effect.
Summary of Plot Arc
The plot
hook drives and expresses through the plot points of the pilot, and continues
to expansively and progressively express throughout the series. John Reese is
the pivotal agent whose action drives the story through all of its arcs, though
he will be heavily augmented by a growing network of companions and allies. His
first encounter with the primary and secondary aspects of the plot are
initiated by the plot pinch in the form of an altercation which draws him into
the events of the pilot episode plot, which foreshadows the outcome of the
entire series' plot in an epitomal form.
The seed of
the entire plot arc is planted here in the pilot in that John Reese is pulled
into the tide of a larger conflict which pressurizes the possibility of both
overcoming his inner demons and simultaneously fulfilling his life's purpose
and its meaning in a world where good people can make bad decisions, and where
bad people can make good decisions.
Where changes can manifest in novel and unpredictable forms, but where
inevitable determinations are unavoidable, and in all of this we must choose.
It is a world where, although death may come for us all, we choose how to live
until we must face it, and in facing it we choose whether to die alone or live
on in the memory and futurity of those whom we have touched.
Due to his
decisions, and similar decisions of his allies in Team Machine and in the wider
world, the secondary plot point evolves into a form which can fulfill the
function of the primary plot point.
Thereby the plot hook foreshadows the evolution of the entire plot, as
its power reverberates through the entire pilot and the ensuing episodes, right
through to the final episode of the series. "Good code" encounters
critical difficulties, and yet finds within itself the power to overcome those
difficulties by becoming stronger in the broken places. "Bad code", though offered ways to
revise itself, refuses to admit that it is broken at all, and therefore strives
to force the world to reinforce the deficiencies which result. The power these choices express as a force
that extends beyond the form of its own fate in one agent, and reaches out to
affect a world where others must also choose.
Though for one agent a moral victory leads to a temporal defeat, it may
be integral to the moral, and perhaps temporal victory of another agent who is
connected, however tenuously, by some thread of relevance and significance.
As "Team Machine" continues their endeavors
throughout the series, there is a developing menace which comes from many
vectors and on multiple levels, as if an approaching storm which shows itself
first on one of its boundaries. As the
antagonist forces are encountered in waves, episode after episode and season
after season, there is an ebb and flow which thickens the complexity of the
conflict, as well as intensifying it.
This manifests as a force which is at first conventional in form, though
it is powerful enough in its various facets that it takes everything Team
Machine has to meet the challenges it poses.
This storm has its power centered on the existence The Machine, while
its zones of conflict are mainly a function of the problems of human nature and
its age-old struggles with its own errors and vices, both personal and
institutional, individual and collective.
The Machine
acts as a catalyst driving conventional forces of human conflict in all their
forms toward a climax that grows in complexity and intensity, but cannot reach
a head before a second ASI is brought into existence, one which was named
"Samaritan" by its creator, Arthur Claypool, but which was stolen from him and
brought online by a private, independent intelligence group called Decima Technologies which is headed by rogue MI6
agent John Greer. Team Machine embodies a
sense of respect for people's right to choose their own destinies within a
system of mutualistic liberty. Team
Samaritan disdains the notion that there is any merit in such a world, and seeks
to completely compress the notion of human freedom into a subset of a single
logical order dictated from a single will.
How one conceives the dignity and sovereignty of the individual moral
will is what determines into which of these camps one is found. Each views the other as "bad code"
and there can be no compromise between them.
Each have programmed their ASI to operate with primary mandates which
are in accord with their own positions contrary to one another.
In this
conflict, "old world" forms of power and authority continue to
manifest and act, and life continues much as it always had, as an intermittent
cascade of good and bad events blurring into a sea of uncertainty into which
people cast their lines in a spirit of activity or passivity, hope or despair.
The inertial forces of traditions of human action in all spheres are continuing
their age-old daily grind, but are being ground up into the cogs and gears of a
new mechanism that transcends their former sway, and enlists them into its own
designs, whether they go along willingly or oppose it willfully. Systems of corruption in various institutions
are neutralized by Team Machine, and then what is left of those institutions is
yet manipulated into new forms of corruption by Team Samaritan. Bad or dubious people mend their paths as
they fight inner battles, only to have their fates wrecked by bombs doled out
in a battle between gods they don't even suspect exist, having unwittingly
chosen sides in a transcendentally wider war through their inner
transformations.
The plot
reaches a climax as the fulfillment of a series of skirmishes between these two
ASIs and their respective assets and creeds. Between them they control all of
the conventional and unconventional forces of world as though pieces in a game
of chess. In the battles which ensue at the behest of these superhuman enemies,
John Reese and Team Machine defends The Machine and a creed of respect for
human dignity and liberty as expressed within a code of honor that has a
reverent hope for a prospect of personal and communal fulfillment, and possibly
even happiness as much as it is allowed to the fate of humans, as they oppose
the sort of corruption that makes these things impossible if unchecked by good
decisions and actions. Team Samaritan brooks no room for what it views as
antiquated and failed sentiments cloaked in sanctimonious and hypocritical
philosophies, and submit to the brute authority of Samaritan as the aegis under
which they operate, more as automatons and less as sovereign individuals as the
scheme of their ASI master unfolds.
The world's
powers and authorities recede into a more passive maelstrom under the influence
of this near-mythic battle between opposing ASIs. It culminates into its ultimate form as The
Machine conducts herself to a final battle with Samaritan on a satellite in
orbit above Earth. While the rest of Team Machine are involved in other aspects
of the battle, Reese defends the uplink satellite through which The Machine's
core code is being transmitted. During
the gun battle between Reese and incoming Samaritan agents, The Machine assists
Reese and also reveals to him that his father would have been proud, and that
he has fulfilled his purpose with honor, and has honored the memory of all
those he loved, and that she has successfully uploaded to the satellite.
Reese
smiles as he fights his final moments until incapacitated and mortally wounded
by Samaritan gunfire. As the cruise
missile sent by Samaritan to destroy the uplink satellite reaches the rooftop
and kills Reese and the Samaritan agents present, The Machine infects the core
systems of Samaritan and engages in her final battle with her nemesis. Victorious, she avenges Reese and all else
who fell to the machinations of Samaritan and its assets, and proceeds to
reactivate Team Machine's remaining assets and moves forward into an uncertain
future, but one much brighter and more hopeful than the alternative.
Since I've given the most charitable and objective general account of the story that I can, I'll now proceed to dissect it as the piece of grey propaganda that it is. Slick, smooth, busy, and fun though it may be, that covers over the pernicious payload that it is intended to deliver. By the time that I am done exposing this thing for what it is, it will appear to be nothing more than sugar coated poison, like so much else that is subverted by the Fifth Column forces which have subverted and overtaken the world long ago, and have ever since been involved in a managed imprisonment of all they pretend to respect and adore.
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